Tom Clancy’s Splinter Cell: Double Agent: Review

Recently, we have with a series Splinter Cell quite simple and understandable relations have developed. Once a year Ubisoft, Having put it, it gives out the next part of this spy blockbuster about a three -eyed spy by all hands. Once a year we buy it, examine, we conclude that the list of innovations, carelessly drawn by sweeping handwriting, would fit on a napkin, note that the graphics took a very impressive step and play for a while, periodically purring with pleasure or unprintablely expressing his opinion ongameplay. Is it true, Splinter Cell Only once caused purely negative emotions: it was in the period Pandora Tomorrow, which the developers from the unit Ubisoft Shanghai.
New game – Double Agent – vowed to surprise with Winner Casino bonus non -standard plot turns. Say, and Sam will become a real scum, and only a member of the Academy of Sciences will be able to understand the vicissitudes of the narrative. We willingly believed and substituted our heavy ears, so that wise prm Ubisoft They wrapped another kilogram or two of the noodles on them, repeatedly boiled in the sweet syrup. However, personally, pink glasses naturally crashed, when it was reported that the main piece of the fourth iteration (with the exception of the rudimentary network component) is developed by the mentioned Shanghai. I did not expect anything good from a team that had failed once. And, alas, it turned out to be right.

"Awesome plot", Means? Give two!

Sam Fisher was unlucky like, probably, she could only be lucky to a secret superaman. Fate, which, to this day, protected Sam’s short -haired nape, was tired of providing an ungrateful warrior with a favorable signs and calculated in full. First, friend and colleague died. He will be honest in front of himself, much more interfered under his feet and most of all resembled the third oak on the left, but still his task of improving the tears sprinkled with pop-root honestly completed. Then in a traffic accident (though true!) Daughter Fisher died. The fat -speaking reviewer does not care much of the death of the Camoo of the second -plan, and indeed it seems to him that with the disappearance of this capricious creature of the agent, the constant calls of the species will only stop distracting the constant calls of the species: "Dad, I’m afraid that they will kidnap me. I’m scared. Throw everything, come". But Sam was sad for glory, so that even everyday work (well, there, the world to save, the president with a machine-tractor name to send to Valgall) does not stick. The penetrating Lambert from National Security Agency – agencies for exploration and suppress the plans of all sorts of villains – realized how to help him. And all the business: to send Sam to such a task, when performing which his highly professional brains will not have a single extra point of application of efforts, except for the mission itself.
No sooner said than done. Fisher was instructed to penetrate the heart of John Brown Army, formally, associations fighting for freedom and independence (all of them is not enough), in fact, a terrorist gang, the whole leadership of which is guided by the acts, apparently on the advice of the right boot. By the way, JBA leaders called it with intent: John Brown is officially considered the first American abolitionist, a fighter against slavery!
John Brown Army leadership – three colorful and memorable physiognomy. First, leader, ideologist and teacher "Liberation" movements Emil Dufre. Despite such an honorary role, he is engaged more and more delegations of a real Indian: he shacks his weapons, indulges terrorist acts and really wants to undermine democracy to the hell. Enric Villablanka is an ordinary JBA action movie, and at the same time a girl who was called to show the audience again that evil is not absolutely, the beaver will defeat the donkey, having killed him with special cynicism, and in general, it is worth seeing the overgrown, gloomy and starry Sam, as you immediately fall in love with it,Having sent terrorist romance to hell. You did not rush, friends, this girl adds a hint of a future love line to the game. Well, the tank is not bad, and this idea usually rolls completely. Last, Karson Moss, the essence is just the right and left hand of Emil. Although, judging by his game role, this is rather an Emil’s boot with which he explores kicks, or a finger that presses the trigger at the right time. Despite the fact that the characters turned out to be quite decent, the study of characters and behavior leaves much to be desired. The head of a bad group with a strange motivation and a bunch of cockroaches in his head, his stupid, but executive deputy and woman who, by the will of fate, recognized the types of enemy camp in the representative of the enemy camp – these are the types that had talked to soaplessly, but if they seem to youFresh and not beaten moths, then you are perhaps an alien, and I at the same time welcome you to our hospitable world.

SOLIDIN FISHER SENKOVICH

Having safely implemented JBA, Sam Fisher will be between two lights, and in the power of the player throughout the tasks received to take certain actions that are more profitable for one of the groups. The more we please the NSA, the more Lambert trusts us, and the less the eyes of the Enjoyable Option appear under the lights "Load". We try to get out of the pants to impress Emil, and NSA begins to be transparent so much that it is not worth it to fall on the dark side, and if necessary, will reinforce its words with the same unforgettable "Load". Say, the active shooting of the civilian population, which is in sight, may like Emil, or he will treat this with proper obvious. But Lambert will find to write with boiling water and admonish the played agent with strong expressions.

In order to make it easier for the player to enter the complexity of the relationship between NSA and JBA, two scales are screwed to the interface. One shows the attitude of terrorists to you, the other, respectively, are faces of the purity of the star-striped flag. For the successful passage of the game, it is important to observe the balance between these two jealouss, and decide for ourselves whether we will shoot these completely innocent movers or pull out stupid CIAs from the line of fire.

Having warmed up the study of different decision -making options, the authors prepared as many as three endings, one of which is lubricated and incomprehensible – it will appear if you have not decided on whose garden to throw bricks. The second is good and covered with pink petals, it can only be seen if the inhuman -loving requirements of Emil can be fulfilled at a minimum. The third is extremely not good, and this will turn out to see if you regularly make an infernal creation from yourself and cut everyone because they will not be forced to restart. But I would nevertheless not advise you to study them all. The fact is that none of them completes the narrative, facilitating the brain activity of developers when creating the next part (conviction, by the way, its officially declared name).

The largest grief is, of course, the design and development of levels. Let’s start with the fact that there are few of them here. Ten missions are located at seven levels. Almost all of them are secondary and impudently pulled out of the previous parts. Most borrowed from Chaos Theory. Congo, covered by a permanent civil war, is, almost one in one seul. The ships, which this time brought, guided by a good principle, two pieces were also in the third part. Four missions are generally located on the same location, namely, at the headquarters of the army of John Brown, with the only difference being that new corridors and rooms are available with every new coming into this bastion of world anarchism. It is extremely uncomfortable, dear Ubisoft Shanghai, to declare another tourist campaign on an already beaten path into the lap of the beast as a full -fledged sortie into the enemy camp in order to mix all the cards to him. It’s quite a shame that two to the conscience of the worked out and atmospheric missions – an escape from prison in Kansas and a journey through Icelandic hills – are short and run out of the morning of morning coffee. The apotheosis of the nonsense is a domestic tanker died out in the ice pile "Rublev", On the on -board sheathing of which is imprinted cheerful "Lack of smoking". This phrase must be carved on a marble board and hang in the lobby of the central office Ubisoft, And the first time game-designers are first carved, and then teach to use the help of consultants or sane dictionaries, and forget about curve online translators once and for all.

The set of instructions is standard. Penetrate the office, play with the computer and extract a certain number of valuable bytes from it. Smell on the enemy base and pull off the package with secret documents. Quietly eliminate any person who interferes with the normal life of one of the organizations. I’m writing from an old habit "Sleep, sink", But in the fourth part, these words in about half of the missions are simply meaningless, since they pass in the light of day.

Typical sets of espionage gadgets, as well as tricks that Fisher learned are also completely stupid. You like the opportunity to break through the ice with a fist, grab the bastard of the guard, drown it in a jelly water, and then cut it with a knife? I would like it too, if her is not a tough attachment to that same mission with a tanker painted by the doubles. Contrary to the lacrimal requests of fans, the famous focus focus did not return to the series with freezing between two walls on the twine and subsequent overthrow directly onto the security guards. The whole shmatt of the tactical display was cut out and thrown out for indicating Sam’s illumination. Now that the fair share of the missions takes place under the scorching sun, it simply disappeared into it, and in cases where you still need to hide, the branded strip ("At zero you look like a ghost shadow. " (c) Lambert) is replaced by lapot-black earth "traffic light", suspended for reliability in the interface and on the carcass of the chiefheror. We are not visible – we are not visible, yellow lights up – it is worth worrying and getting into a more reliable place, but if the light became red, write, myopic enemies probably came across Sam sitting in the corner and undoubtedly realized that this was notbedside table.

How it looks and sounds?

I think recently the most frequent statement that you happened to read to the new game is "All absence of optimization". Very powerful graphic technologies appeared, which, meanwhile, are constantly developing, but their hands did not forget how to be curly. The result is a divine beautiful picture + the highest brakes even on top machines. Double Agent Completely corresponds to the above description: its graphic engine knows how to work with soft shadows, finally measures the competent dates of the bluer, and in the heart of the game – the physical motor of Havok. Don’t even try to start a capricious Splinter Cell without a video card with support for shaders of the third version.
All this splendor is not enough for the comfortable work of gigabytes of RAM and the GEFORCE 7800 GTX video card – sometimes what is happening suspiciously resembles a liable strategy.
Traditionally did not pump up the voice acting: the actors say just the same voices as they need, without replaying the slightest degree. I would like to hope that the localizers will not spoil the only fully successful on the solid "Five" Element of a new game.

Having given the Shanghai series for reproach, Ubisoft is corrected and the fifth is already presenting to the unit U. Montreal. And this, without a doubt, is right, because Splinter Cell: Double Agent – dull, buggy, not the first freshness of a parody of a real spy militant. The situation in no way saves the new generation engine – first in the developers dictionary, a simple word should be registered "optimization". Bad, in a word. One continuous misunderstanding, which, by the way, will buy many – very franchise is popular.


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